What is Scrum Scrum is a subset of Agile. It is a lightweight process framework for agile development, and the most widely-used one. Scrum existed before Agile. Scrum respects the Agile Manifesto. Scrum framework within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value. Scrum is: […]

Read More →

Scrum – A framework within which people will play roles in predefined roles The roles can not be changed or modified because scrum immutable. The Scrum Team consists of a Product Owner, the Development Team, and a Scrum Master. Scrum Teams are self-organizing and cross-functional. Self-organizing teams choose how best to accomplish their work, rather […]

Read More →

What is Scrum Scrum is a subset of Agile. It is a lightweight process framework for agile development, and the most widely-used one. Scrum existed before Agile. Scrum respects the Agile Manifesto. Scrum framework within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value. Scrum is: […]

Read More →

Product Backlog The Product Backlog is an ordered list of everything that is known to be needed in the product. It is the single source of requirements for any changes to be made to the product. The Product Owner is responsible for the Product Backlog, including its content, availability, and ordering. The Product Backlog is […]

Read More →

Design thinking is an ideology supported by process, this hands-on, user-centric approach is defined by the design-thinking process which follows an overall flow of 1) understand, 2) explore, and 3) materialize. The design-thinking ideology asserts that a hands-on, user-centric approach for problem solving can lead to innovation, and innovation can lead competitive advantage. the process  6 distinct phases are: empathize, define, ideate, […]

Read More →

Principle of objects Treat content as a living, breathing thing with a lifecycle, behaviors and attributes. The Principle of Objects Treat content as a living, breathing thing with a lifecycle, behaviors and attributes. Where it comes from. Thinking of content as objects comes from objectoriented programming, where a computer program is broken up into discrete, […]

Read More →

Every day, we get feedback and criticism on our design life, It might be constructive criticism or nonconstructive. Constructive criticism which are amazingly positive and encouraging, nonconstructive fake criticism which should be ignored. So when we get criticism which needs to be handle effectively to attain good design solutions. How do you deal with criticism? I […]

Read More →

What is cognitive ergonomics? Cognitive ergonomics is a division of ergonomics (or human factors): which helps to ensure ‘appropriate interaction between work, product and environment, and human needs, capabilities and limitations. In this human-system interaction, cognitive ergonomics focuses on mental processes, especially on cognitive functions and psychological/behavioural level interactions. The goal is to elucidate the nature of human […]

Read More →

Customer Journey map which designers try to describe both online and the offline interactions when creating the user journeys. Presenting the context of use as well as the user’s emotional state while performing certain tasks is a lot, especially when analysing qualitative research data that the UX designer needs to interpret. And due to that, […]

Read More →

Due to the large amounts of research data that classic user journeys need to encompass, you’ll never find two created with a similar approach, either text-based or as a visual representation.   But why? That’s mostly due to the fact that designers try to describe both online and the offline interactions when creating the user […]

Read More →
Uncategorized